Well Rested
Well Rested provides bonuses to speed, strength, and block mining speed, increases the player's HP, and also adds gradual health regeneration. The effect of the additional health and regeneration doesn't diminish over time, unlike other buffs.
The Well Rested level depends on the comfort of the sleeping area.
After waking up, the player receives the Rested effect. The effect has up to 5 levels — higher levels increase strength and duration.
Each level progresses through three phases, gradually weakening over time:
| Phase | Strength |
|---|---|
| Phase 1 | Strongest |
| Phase 2 | Medium |
| Phase 3 | Weakest |
Higher Rested levels are always stronger overall. For example, Phase 3 of Level 5 is still stronger than Phase 1 of Level 1.
If a player goes to bed with the Well Rested buff, they will only receive a new buff upon waking if it is stronger than the buff they already have. For example, if a player currently has Well Rested at level 4, sleeping in a location that only provides Well Rested at level 1 will keep their level 4 buff. However, if the current buff is stronger but is about to expire, the player will receive a new one, even if it is weaker.

You can completely disable the HUD display using the following config parameter:
"hideWellRestedHud": false
The HUD's position above the hunger bar is unique to NeoForge; in other versions, the HUD is in the lower left corner. NeoForge has a unique config parameter:
"wellRestedHudPosition": "primary"
This changes the position of the well-rested hud. "Primary" is above the hunger bar, while "alternative" is in the lower left corner.

Config
In the config, the following fields are responsible for the strength of the effects:
- Level 5
- Level 4
- Level 3
- Level 2
- Level 1
"level5": {
"durationMinutes": 15,
"speedPhase1": 0.5,
"speedPhase2": 0.3,
"speedPhase3": 0.16,
"strengthPhase1": 0.24,
"strengthPhase2": 0.16,
"strengthPhase3": 0.08,
"hastePhase1": 0.35,
"hastePhase2": 0.2,
"hastePhase3": 0.1,
"attackSpeedPhase1": 0.12,
"attackSpeedPhase2": 0.06,
"attackSpeedPhase3": 0.03,
"healthBonus": 10.0,
"regenBonus": 0.1
}
"level4": {
"durationMinutes": 10,
"speedPhase1": 0.4,
"speedPhase2": 0.24,
"speedPhase3": 0.12,
"strengthPhase1": 0.2,
"strengthPhase2": 0.12,
"strengthPhase3": 0.06,
"hastePhase1": 0.28,
"hastePhase2": 0.16,
"hastePhase3": 0.08,
"attackSpeedPhase1": 0.1,
"attackSpeedPhase2": 0.05,
"attackSpeedPhase3": 0.02,
"healthBonus": 8.0,
"regenBonus": 0.08
}
"level3": {
"durationMinutes": 7,
"speedPhase1": 0.32,
"speedPhase2": 0.18,
"speedPhase3": 0.08,
"strengthPhase1": 0.16,
"strengthPhase2": 0.08,
"strengthPhase3": 0.04,
"hastePhase1": 0.22,
"hastePhase2": 0.12,
"hastePhase3": 0.06,
"attackSpeedPhase1": 0.08,
"attackSpeedPhase2": 0.04,
"attackSpeedPhase3": 0.02,
"healthBonus": 6.0,
"regenBonus": 0.06
}
"level2": {
"durationMinutes": 5,
"speedPhase1": 0.24,
"speedPhase2": 0.12,
"speedPhase3": 0.06,
"strengthPhase1": 0.12,
"strengthPhase2": 0.06,
"strengthPhase3": 0.03,
"hastePhase1": 0.16,
"hastePhase2": 0.08,
"hastePhase3": 0.04,
"attackSpeedPhase1": 0.06,
"attackSpeedPhase2": 0.03,
"attackSpeedPhase3": 0.01,
"healthBonus": 4.0,
"regenBonus": 0.04
}
"level1": {
"durationMinutes": 3,
"speedPhase1": 0.16,
"speedPhase2": 0.08,
"speedPhase3": 0.04,
"strengthPhase1": 0.08,
"strengthPhase2": 0.04,
"strengthPhase3": 0.02,
"hastePhase1": 0.1,
"hastePhase2": 0.05,
"hastePhase3": 0.02,
"attackSpeedPhase1": 0.04,
"attackSpeedPhase2": 0.02,
"attackSpeedPhase3": 0.01,
"healthBonus": 2.0,
"regenBonus": 0.02
}
The strength of each buff can be adjusted for any effect level and any phase. durationMinutes indicates the total duration of the effect for the specified level.
The values in the buff parameters represent a multiplier added to the player's vanilla stats. For example, in a vanilla game a player's speed is 1 — receiving speedPhase1: 0.5 makes it 1.5. This applies to all stats, meaning all potions also stack with the Well Rested effect.
Regeneration
regenBonus restores the player's health every 5 seconds. The amount of healing is calculated as a percentage of the player's maximum health:
heal = maxHealth × regenBonus × 0.5
For example, with 20 HP (10 hearts) and regenBonus = 0.1 — restores 1 HP (0.5 hearts) every 5 seconds.
Regeneration and health increase remain the same regardless of the current phase of the effect.