Summary screen
After waking up, every player who slept receives a diary of everything they did since their last sleep. The screen has four themes.
The card
The summary shows one card per player. In single player that is just your own card, on a server every player who slept that night gets one.
| Part of the card | What it shows |
|---|---|
| Headline | Whose results these are: Since last sleep you, Since last sleep you are MVP, Steve's results or Steve became MVP |
| Player head | The player's skin. With MCA Reborn it can show the MCA skin instead |
| Day badge | The current day of the world, for example Day 42 |
| Stats panel | Hover over it to see all six statistics |
| Achievements | Up to three achievement tokens earned this night |
Stats panel. Hover over the panel and a large tooltip lists the results as short lines:
mined 120 blocks
walked 2,431 blocks
killed 14 mobs
died 1 time
jumped 306 times
dealt 95 damage
The words follow the game language, including the right plural forms. What each number means is on the player statistics page.
Achievements. Each achievement is a small token under the stats panel. Hover over a token to see its name and description. A card shows up to three of them. Custom achievements work the same way, see custom achievements.
MVP. The MVP card has its own frame, so it stands out from the others. See player statistics for how the MVP is chosen.
Flipping through cards
When more than one player slept, arrow buttons appear under the card.
| Action | Mouse | Keyboard |
|---|---|---|
| Previous card | Left arrow button | Your Strafe Left key, A by default |
| Next card | Right arrow button | Your Strafe Right key, D by default |
| Close | Your Inventory key, E by default, or Esc |
The keys follow your own controls, so if you moved strafing to other keys, those keys flip the cards.
The cards are sorted: the MVP comes first, then your own card, then everyone else.
The summary does not pause the game, even in single player.
Summary size
By default the summary is as large as the screen allows. If it looks too big next to the rest of the interface, change Summary size in the config screen, in the Interface section, or set summaryScale in the file:
| Value | In the file | Size |
|---|---|---|
| Auto | 0 | As large as fits on the screen. This is the default |
| 1x | 1 | One pixel of the texture is one pixel of the interface, like vanilla screens. The size follows the game's GUI Scale option |
| 2x, 3x, 4x | 2, 3, 4 | A fixed size |
The summary never grows past the screen. If the chosen size does not fit, it uses the largest size that does, so on a small screen 3x and 4x can look the same as Auto.
Every size is a whole multiple, so the textures and the text always stay sharp.
This is a personal setting. It is read from your own config file even on a server, so every player can pick the size that suits their monitor. The config screen is empty while you are connected to a server, so change it from the main menu or in single player.
Themes
- Vanilla
- Classic
- Tech
- Magic
The Vanilla theme is designed in a Minecraft style to blend in with the overall vanilla theme. It's compatible with QOL modpacks.
The Classic theme is the default. It features a medieval style and is suitable for classic RPG modpacks.
The Tech theme is more specific. It's inspired by Final Fantasy 7 and is suitable for more technical-biological modpacks.
The Magic theme has a gothic style inspired by Black Clover. Suitable for magic-based modpacks.
Switching themes
The theme is picked in the config screen, in the Interface section, or in the config file:
"theme": "classic"
Available options: classic, vanilla, tech, magic. The theme applies to the summary screen and to the sleeping players HUD.
On a server, the theme is determined by the server itself, so every player sees the same one.
The gear button on the summary screen was removed, and with it the personal theme and the hideThemeSwitchButton option. The theme now lives in the config screen together with the other settings.
Integrations
- MCA Reborn
- Serene Seasons
If MCA Reborn is installed and a player uses the MCA skin option, the card shows their MCA head instead of the vanilla one. Players with a regular skin keep their normal head.
If Serene Seasons is installed, hover over the day badge to see the Serene Seasons calendar: the current season and the day within it, for example Mid Autumn and Day 3/8. In tropical biomes it shows the tropical season instead.
Both integrations are optional and only run on the client. Without these mods the card simply shows the vanilla head and a day badge without a tooltip.
Config
| Parameter | Default | Description |
|---|---|---|
theme | "classic" | Theme for all players |
enableDailySummaryScreen | true | Set to false to completely disable the summary screen |
An invalid theme name in the config is not an error. It resets to classic and the correction is written to the server log.
Who sees it
The summary is shown to players who actually slept that night.
If a player got out of bed on their own before morning and never went back, they do not get a summary, because the night was skipped by others, not by them. A player who tried to sleep and was refused because of low comfort also does not count as having gone back to bed.
The summary is sent once the night is over and every sleeper has left the bed. With vanilla sleep this is the moment everyone wakes up. Mods that let the night pass gradually, such as Better Days or Seamless Sleep, keep players in bed while time speeds up, so the summary waits until they get up instead of appearing while someone is still asleep.
This ties into the vanilla playerSleepingPercentage gamerule. Details on the for servers page.