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Summary screen

After waking up, every player who slept receives a diary of everything they did since their last sleep. The screen has four themes.


The card​

The summary shows one card per player. In single player that is just your own card, on a server every player who slept that night gets one.

Part of the cardWhat it shows
HeadlineWhose results these are: Since last sleep you, Since last sleep you are MVP, Steve's results or Steve became MVP
Player headThe player's skin. With MCA Reborn it can show the MCA skin instead
Day badgeThe current day of the world, for example Day 42
Stats panelHover over it to see all six statistics
AchievementsUp to three achievement tokens earned this night

Stats panel. Hover over the panel and a large tooltip lists the results as short lines:

mined 120 blocks
walked 2,431 blocks
killed 14 mobs
died 1 time
jumped 306 times
dealt 95 damage

The words follow the game language, including the right plural forms. What each number means is on the player statistics page.

Achievements. Each achievement is a small token under the stats panel. Hover over a token to see its name and description. A card shows up to three of them. Custom achievements work the same way, see custom achievements.

MVP. The MVP card has its own frame, so it stands out from the others. See player statistics for how the MVP is chosen.


Flipping through cards​

When more than one player slept, arrow buttons appear under the card.

ActionMouseKeyboard
Previous cardLeft arrow buttonYour Strafe Left key, A by default
Next cardRight arrow buttonYour Strafe Right key, D by default
CloseYour Inventory key, E by default, or Esc

The keys follow your own controls, so if you moved strafing to other keys, those keys flip the cards.

The cards are sorted: the MVP comes first, then your own card, then everyone else.

note

The summary does not pause the game, even in single player.


Summary size​

By default the summary is as large as the screen allows. If it looks too big next to the rest of the interface, change Summary size in the config screen, in the Interface section, or set summaryScale in the file:

ValueIn the fileSize
Auto0As large as fits on the screen. This is the default
1x1One pixel of the texture is one pixel of the interface, like vanilla screens. The size follows the game's GUI Scale option
2x, 3x, 4x2, 3, 4A fixed size

The summary never grows past the screen. If the chosen size does not fit, it uses the largest size that does, so on a small screen 3x and 4x can look the same as Auto.

Every size is a whole multiple, so the textures and the text always stay sharp.

note

This is a personal setting. It is read from your own config file even on a server, so every player can pick the size that suits their monitor. The config screen is empty while you are connected to a server, so change it from the main menu or in single player.


Themes​

Vanilla The Vanilla theme is designed in a Minecraft style to blend in with the overall vanilla theme. It's compatible with QOL modpacks.


Switching themes​

The theme is picked in the config screen, in the Interface section, or in the config file:

"theme": "classic"

Available options: classic, vanilla, tech, magic. The theme applies to the summary screen and to the sleeping players HUD.

On a server, the theme is determined by the server itself, so every player sees the same one.

Changed in 1.6

The gear button on the summary screen was removed, and with it the personal theme and the hideThemeSwitchButton option. The theme now lives in the config screen together with the other settings.


Integrations​

If MCA Reborn is installed and a player uses the MCA skin option, the card shows their MCA head instead of the vanilla one. Players with a regular skin keep their normal head.

note

Both integrations are optional and only run on the client. Without these mods the card simply shows the vanilla head and a day badge without a tooltip.


Config​

ParameterDefaultDescription
theme"classic"Theme for all players
enableDailySummaryScreentrueSet to false to completely disable the summary screen
note

An invalid theme name in the config is not an error. It resets to classic and the correction is written to the server log.


Who sees it​

The summary is shown to players who actually slept that night.

If a player got out of bed on their own before morning and never went back, they do not get a summary, because the night was skipped by others, not by them. A player who tried to sleep and was refused because of low comfort also does not count as having gone back to bed.

The summary is sent once the night is over and every sleeper has left the bed. With vanilla sleep this is the moment everyone wakes up. Mods that let the night pass gradually, such as Better Days or Seamless Sleep, keep players in bed while time speeds up, so the summary waits until they get up instead of appearing while someone is still asleep.

tip

This ties into the vanilla playerSleepingPercentage gamerule. Details on the for servers page.